Showing posts with label Twisted Grove. Show all posts
Showing posts with label Twisted Grove. Show all posts

Tuesday, August 18, 2009

Session Report: [Olostin's Hold] The Leafy Strangler

 

Jastra's Journal (Supplemental, Hagis recording)

The elf-chick G-string likes to keep a journal, so I'm reading it and helping her out. I like to doodle on the pages, flightless bids are my favorite, but I like drawing trolls too. The elf-chick won't mind; She's unconcious.


We let the tree-chick go. She merged with her evil tree. We didn't get any loot. It was boring. We went to find our Dry Cleaner and the Knitter. They were digging a whole together - I assumed they were pre-planning a grave.

The hole was boring too. We headed back to the little shack and I kicked the door in. We poked around the place and the next thing I know, the elf-chick is busy getting eaten by some sort of plant-thing. We beat it off her, but it messed her up pretty bad - I can see her ribs poking out. The Ranger might be able to do something, the rest of us slept through first-aid training in the militia.

We're trying to figure out what to do now. The elf chick is kinda cute and her singing helps us in fights, so maybe we shouldn't let her croak. I'm watching Dhallon to make sure if there's any move to divy up her stuff, I'm in on it.

Dry Cleaner tells us the new dagger is magical, which is handy. Have to make sure Dhallon doesn't scoff it.

Where's our Cleric? Oh right, they left him behind. I'm surrounded by idjits.

Session Report: [Olostin's Hold] Around The Cavern and into The Grove

 

Jastra's Journal:


We helped Hagis down and Murklane climbed down himself. After getting Hagis down to the cavern floor, we noticed that the root system we climbed down had been rigged with various forms of noisemaking devices. One supposes a form of primitive alarm, but with no one seemingly paying attention to the noise.


The group moved off to investigate the strange grove, gardens, and building. First up was the building, being the most obvious sign of inhabitation. It proved to be an odd structure, with no windows and padlocked doors. Dhallon tried to force the lock and then Hagis and Dhallon tried the door, but to no avail. Lacking a locksmith, the group was stymied.


As we approached some of the gardens around the grove, we were challenged by an elemental of the earth. It obviously wanted some particular voice command to let us pass, but we had no idea what that might be. It quickly moved to engage Dhallon and battle was joined. Jastra's rapier did little to it, due to its lack of vulnerable points. Hagis and Dhallon did some damage, but both took a goodly pounding. Murklane fired some arrows and contributed some damage to the battle. Reagan, using his full barrage of Magic Missile spells which bypassed the things resistance to physical attacks ended up being the key to the destruction of this gaurdian.


Next up was the grove. It seemed to have a number of trees of huge proportion. From the largest hung several who appeared to be mercenaries. Jastra thought to climb up and let them down to examine them more closely, but this proved unwise. The evil tree sucked the life out of her, using a dessicating or enervating effect which drained her of vitality and life-sustaining water. She drank down her entire waterskin in an attempt to rehydrate. Selecting a different approach, using rope, she fetched down the two corpses.


After examining the corpses, the remaining investigtion seemed to be investigating the various odd gardens. Cacti, giant ruddy sunflowers, pines covered with a sick looking moss, a series of trees that looked like dead treants, and some plants which looked like ragweed. Unfortunately, our group is singularly unversed in the lore of plants and animals, so little was to be discovered, other than another corpse, this one with an interesting dagger with a jewelled scabbard and a belt full of money. Myrklane felt it necessary to point out that the money was community property, which seemed a strangely obvious thing to say.


Further investigation revealed a locked crate concealed in one of the gardens, padlocked. It contained a female creature, of perhaps elfin appearance, who seemed reticent to answer questions. Perhaps not the brightest of creatures, the suspicion was she was a wood spirit. She herself confirmed this and indicated the bugbears had locked her in this crate. This, however, was not the whole story as there is no way that bugbears turned everyone in Olostin's Hold into shrubberies and trees. Jastra pressed her further and discovered that she was, in fact, the victim of an Evil Treant. Treants are powerful creatures, so perhaps its magics could explain some of the corruption we are seeing.


The thing most perplexing is what could corrupt such a goodly forest-warden? Time? Human predation upon woodlands? Bitterness at not having an ent-wife? Perhaps our investigation would reveal the cause, assuming we can locate the Evil Treant.


We elected to free the forest-spirit, so that she could attempt to cleanse the grove of its evil and perhaps so she could provide us with further information if we must fight Bugbears and Treants.


We are low in magic, quite a few of us are injured. Something tells me recharging our magical batteries and perhaps retreating to our cleric to have him heal us may be the order of the day, before meeting a powerful creature like a Treant or a tribe of Bugbears....