Monday, October 19, 2009

Session Report: Busy Weekend Of Gaming, Gary Turns 44

This weekend was a busy weekend of gaming.

Game 1: Ticket To Ride Europe with Dice (Doug, Lorry, Tom - Winner Doug by 1 pt. over Tom)

Game 2: Pandemic (Doug, Lorry, Tomb - Virulent Disease/5 diseases): Human win, Field Operative curing two diseases.

Game 3: Pandemic (Doug, Lorry, Tomb - Mutation/5 diseases): Human loss - very fast and nasty combination of outbreaks, little mobility of characters or cards, fast mutation.

Game 4: Pandemic (Doug, Lorry, Tomb - Mutation/5 diseases): Human win - retask of epidemiologist to medic part way through helped a lot in containment of serious situation. (Note: Intersection of sets of 'Players who have seen epidemiologist card' and 'Players who have said boy is she ugly!' = 100% overlap)

Game 5: Mystery of the Abbey (Gary, Doug, Shelly, Tomb - Victory was for Tomb): Find out who killed Brother Adelmo by visiting crypts, libraries, scriptorum, chapel, the Abbot, interrogating other players, visiting confession and attending Mass regularly.

Try to glean more info about other people's eliminated suspects, from a list of 24, while keeping your own information close to the chest. Suspects have 5-factor identification (Beard/Clean Shaven, Hood/No Hood, Fat/Thin, Order (Benedictine, Franciscan, Templar), and Rank (Father, Brother, Novice)).

Go to the Abbot to make revelations about one of the factors or make an accusation, but being wrong is minus points.

Each Mass, cards change hands. Scriptorum visits produce cards that can allow filching from other players. Crypt cards (from the crypt) allow extra moves. When you run into other monks, you can query them and they you, but you can plead a vow of silence if queried (making the finger to lips motion).

Build up an intelligence picture on the perpetrator, but note that you can ask two other players the same question and think you've gotten two bits of data, but due to card thefts and passing, you might be obtaining data about the same target from both due to the interval in between (think submarine warfare and 'contacts').

Like Clue, only a bit more engaging. Good for wives and non-hardcore gamers.

Game 6: Lost Cities (Doug, Tomb) - Victor Tomb on the strength of a good final hand and screwing Doug in a colour he'd laid down two multipliers on.

Game 7: Galaxy Trucker (Doug, Tomb) - Doug won, but he had not been held to construction timings and I had helped him build his ship optimally (his first time). Next time, the gloves are off.