Tuesday, August 24, 2010

Game Review: Eclipe Phase RPG (minimal review, more later)

Eclipse Phase is a transhuman sci-fi horror RPG set in the far future after the Fall of Earth. It features cyber- and nano-technologies, conspiracy, politics, and horror as well as interesting examinations of what conciousness is, about what identity is, and the meaning of mortality, and about what means anything in a world where you can 're-sleeve' into a new and very different sort of body. It also tackles Existential Risk.


In reading Eclipse Phase http://www.eclipsephase.com/, I did find the themes interesting.


It seems to be a game of the far future, where humanity's factions had a little war with some AIs. I'm not sure anybody won, but it resulted in turning Earth into a wasteland, leaving the remains of humanity scattered beyond.


It is a transhuman game, which is another way of saying the mind is data - it can be hacked, uploaded, memory wiped, etc. Bodies are a matter of money and form is much less limited than you'd think. There are also uplifted species like octopi who play a role in the transhuman society of the future.


Transhumanity, what's left of it, is under threat from various alien, human, and perhaps supernatural threats, as well as the AIs and their nanos. Your characters take the role of agents of Firewall, an agency ostensibly devoted to saving what is left of transhumanity from various threats. Of course, the game has a conspiratorial feel, so maybe you can't even trust Firewall or your team-mates entirely.


One of the interesting aspects of being able to 'resleeve' (have your mind downloaded into a new body) is that the game can have a high mortality rate and still not actually kill a character. This is interesting from a gaming perspective. You might lose experience or memories since the last backup, you might get a different or crappier body, but you are back and ready to roll.


This also goes well with the horror part - many of the ways to die are gruesome or a bit scary conceptually. Another of the game's themes is horror. There are nanos that can disolve a body, there are headhunters bots looking for your cortical stack, and there are things far worse than that out there in the dark or in the messed up remanants of Earth.


The game is based on the Unisystem RPG system. I have not yet had much time to look closely at the mechanics, mostly just theme and atmospherics, but I am told that Unisystem is a bit crunchy and detail oriented.


From a GMing perspective, its interesting to envision a game other than Paranoia where mortality is frequent, but not all that limiting to story advancement or player development. It is a dark world, with dark undertones and overtones. But it could be a lot of fun to play.


For some background on Transhumanism:

An article

Wiki



I think if you like Stephen Barnes, Richard Morgan, or William Gibson, there's something in here for you. A little Lovecraft thrown in for a good measure.




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